By making this journey, the adventurers can reap the rewards of their well-stocked nautical plane, but they must face the beasts of the island’s jungles. The Journey to the Tomb a dangerous one and the great outdoors can lead to great treasures but also great hazards. Will you survive the plagues of Egypt and escape the grasp of Death himself? Can your team undo the prophecy and make their own fate in a race against the Four Horsemen? Will you recover the secret to da Vinci’s greatest invention-and greatest mistake-in order to stop the dead from rising and destroying humankind? This expansion pack includes three great scenarios and the giant Journey to the Tomb tile, each adding great gameplay and immersive stories that will thrill your senses. can prevent the Apocalypse from destroying our world. These ungodly forces on Earth chime the resounding gong of the end of days, and now only an expedition dispatched by the E.O.P. When those gods saw mankind mistreat the world, though, the deities saw fit to create two horrific punishments: the Four Horsemen of the Apocalypse and da Vinci's inventions. If straight hands-in-the-dirt adventuring is more your style, then a domain decimated by a magical disaster - wandering spectres of those slain in the eternal border wars, and the looming presence of the conquesting Gorgon - provides enough material for a series of campaigns." Comford concluded his review by calling the book "A great read, very well detailed and excellent value for money." ĭieHard GameFan said that "It's notable how truly unique Tuarhieveln comes across, even in a game as unusual as Birthright.Thousands of years before recorded history, when man was still infantile, the eternal powers protected Earth with the consent of the gods. With many noble houses exhibiting a genocidal hatred of all humans, the political scene has escalated to assassination attempts and a nationwide struggle for dominance. A detailed history of relentless human exploitation of the once vast forests, and insubstantial treaties between the elves and the new settlers, opens a sourcebook that's screaming with gripping campaign scenarios." He added: "The former ruler of Tuarhievel is being held by the Gorgon and, against all tradition, his human consort has ascended the Thorn Throne and been invested with his bloodline until her unborn child is of an age to rule. He stated that "Due to the vast numbers of humans on Cerilia, the majority of the Player's Secrets series have focused away from the demi-human races, The Player's Secrets of Tuarhievel, however, opens up one of the most mysterious and intriguing races on the continent to both players and referees - the elves." Comford noted that "Although presenting a hefty challenge for players and referees alike, this addition to the series is one of the best I have seen. in 1996.ĭavid Comford reviewed Player's Secrets of Tuarhievel for Arcane magazine, rating it a 9 out of 10 overall. Player's Secrets of Tuarhievel was published by TSR, Inc. The once undisputed rulers of the continent, this magical race now harbors century-old animosity and dreams of poetic retribution from a dwindling forest refuge - bordered by encroaching humans and the fiery anger of the Gorgon. Player's Secrets of Tuarhievel focuses on the elves of Cerilia.
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